![]() ![]() Read Documentation → Custom Store page Content Make Steam an automated part of your normal build process to deploy your latest build to Steam servers for internal beta testing and easy public release. Read Documentation → Automated build processes Read Documentation → Coming Soon pagesīuild excitement for your upcoming game by launching your store page as soon as you've got something to show your potential customers. Use Steam keys to sell your game at retail, run discounts and bundle offers, or run betas. Get your game to customers any way you can imagine. Use Steam's DRM (Digital Rights Management) tools to reduce piracy of your game, implement your own, or leave it out. You and your players are safer with Steam's automated handling of fraudulent purchases, including revoking content and preventing future abuse. Track the effectiveness of your own marketing campaigns via built-in UTM Analytics Read Documentation → Fraud prevention Read Documentation → Steam PlaytestĮasily control access to a separate game build for early testing and feedback from players. Real-time reports of your sales, player counts, and wishlist, all broken down by region–letting you work smarter. Steamworks makes your launch and management processes as simple as possible, allowing you to focus on your game. Fill out some digital paperwork, pay a small per-app fee, and you're ready to upload! Read Documentation → Read Documentation → Easy sign up and distribution The Steam client has been optimized to support 28 core languages, making it easier and more enjoyable for global users to purchase games on Steam. Read Documentation → 28 Supported Languages With over 400 distributed servers worldwide and 1TB fiber backbone, Steam can quickly get your game to players anywhere in the world. Read Documentation → Distribution network and servers We have built-in support to help you configure prices correctly for each region. Localized currencies make purchases easier for customers. Read Documentation → Pricing in 35+ currencies We've researched and seamlessly integrated the top ways players spend money in different countries around the world. It's tough to say whether or not mobile gaming will continue to grow in the coming years as platforms like Stadia gain traction, but we'll certainly be keeping our eye on the industry over time.Reach a Global Audience With over 132 million monthly active users across 249 countries, Steam gives you access to a worldwide community of players-and it's growing all the time. In 2018, the vast majority of mobile gamers were over 25 years old throughout most of the world – China is the only exception, where the distribution of gamers aged 16-24 and those over 25 was roughly 50/50. It's also worth looking at the age ranges of people who play mobile games. In 2018, the total number of hours spent playing mobile games increased from around 100 billion to roughly 130 billion. The amount of time the average person spends in a mobile game is increasing more, as well. Furthermore, an astounding 74 percent of all consumer spending on mobile app stores came through video games.īreaking that down further, only about 5 percent of that revenue came from outright buying apps – the other 95 percent was from in-app purchases, proving the success of free-to-play business models like randomized loot boxes, paid XP boosts, and more. Regarding download figures, mobile games accounted for 33 percent of all downloaded apps in 2018 (that number is expected to increase to 60 percent in 2019). That may not seem like much at first, but when you consider the fact that time-hogs like Facebook, Twitter, and Netflix are included, 10 percent is a pretty big number. According to the report, in the mobile app market, games account for a whopping 10 percent of the total time users spend in apps. Thanks to a report from App Annie, we can now more easily quantify the industry's growth. ![]() Games like Candy Crush, Clash of Clans, and others are not only convenient – it's easy to pop in for a few minutes at a time – but they also tend to be either cheap or completely free-to-play. Although mobile gaming is often derided by PC and console gamers, there's no denying the industry's widespread appeal. ![]()
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